Weapons

There are several types of weapons in Westeros. They all fall into one of the following categories: Sword, Axe, Blunt, Polearm, Arrow or Firearm. There are also exotic weapons, mostly those designed and created in Essos or beyond.

Swords

Swords are a common weapon in Westeros, often used by the noble class. They have grace and poise – and a famous blade is a powerful status symbol among the great houses.

Dagger: 1d5 + 2 R, 0P, Balanced.
Dueling Blade: 1d10 + 2 R, 4P, Balanced.
Greatsword: 1d10 + 6 R, 0P, Balanced, Brute-Proof, Heavy.
Knife: 1d5 R, 0P, Throwable (x2).
Longsword: 1d10 + 1 R, 0P, Balanced, Brute-Proof.
Rapier: 1d10 – 1 R, 2P, Balanced.
Shortsword: 1d10 R, 0P, Balanced.
Valyrian Blade: 1d10 + 4 R, 5P, Balanced, Brute-Proof.
Valyrian Greatsword: 1d10 + 7 R, 5P, Balanced, Brute-Proof, Heavy.

Axes

Axes are another common weapon in Westeros, though one rarely used by nobility. They are considered less proper and more crude than swords, but their ability to tear flesh is second to none.

Broadaxe: 1d10 + 1 R, 0P, Brute-Proof, Tearing, Unbalanced.
Hand Axe: 1d10 R, 0P, Tearing, Unbalanced.
Greataxe: 1d10 + 6 R, 0P, Brute-Proof, Heavy, Tearing, Unbalanced.
Throwing Axe: 1d5 + 2 R, 0P, Tearing, Throwable (x2), Unbalanced.

Blunt Weapons

Blunt weapons are a brutal form of weaponry used by commoners and nobles alike. While they are difficult to wield effectively, they have a greater ability to deal with armor than other forms of weapons.

Club: 1d10 I, 1P, Brute-Proof, Unbalanced.
Flail: 1d10 + 3 I, 2P, Unwieldy.
Great Mace: 1d10 + 5 I, 3P, Heavy, Unbalanced.
Mace: 1d10 + 1 I, 2P, Unbalanced.
Staff: 1d10 – 1 I, 0P, Balanced.
Warhammer: 1d10 + 2 I, 2P, Brute-Proof, Unwieldy.
War Maul: 1d10 + 6 I, 3P, Brute-Proof, Heavy, Unwieldy.

Polearms

Polearms are long weapons, designed for combat at a difference. They are common weapons, used by primarily by career soldiers, but also by fighters on horseback.

Halberd: 1d10 +1 R, 0P, Reach, Tearing, Unbalanced.
Javelin: 1d10 R, 0P, Throwable (x3), Unbalanced.
Lance: 1d10 + 3 R, 2P, Brute-Proof, Reach, Unwieldy.
Short Spear: 1d10 + 1 R, 0P.
Spear: 1d10 +1 R, 0P, Reach.

Arrowed Weapons

Bows, Crossbows and Slings are the mainstay of ranged combat in Westeros. Those skilled in these weapons, and the armies that deploy them, are known for their terrifying ability to deal death from a distance.

Arbalest: 1d10 + 6, 4P, 50m, 2 Full Reload, Heavy.
Crossbow: 1d10 + 1 R, 2P, 40m, Full Reload.
Hand Crossbow: 1d10 – 1 R, 1P, 20m, Full Reload.
Longbow: 1d10 R, 0P, 40m, Half Reload, Reliable.
Shortbow: 1d10 – 1 R, 0P, 30m, Half Reload, Reliable.
Sling: 1d10 – 2 I, 0P, 30m, Half Reload, Inaccurate, Reliable.
Slingshot: 1d5 + 1 I, 0P, 20m, Half Reload, Inaccurate, Reliable.
Sniping Bow: 1d10 R, 3P, 50m, Half Reload, Accurate. Reliable.

Firearms

A new invention in Westeros, one that has not yet reached the masses, though some nobles and generals have been seen using them to devastating effect. These portable cannons are greatly feared by the populous.

Flintlock Pistol: 1d10 + 3 I, 3P, 30m, 3 Full Reload, Inaccurate, Unreliable.
Leadbelcher: 1d10 + 8 I, 3P, 50m, 5 Full Reload, Heavy, Inaccurate, Unreliable.
Musket: 1d10 + 4 I, 3P, 40m, 3 Full Reload, Inaccurate, Unreliable.

Other Weapons

Any character may use these weapons without having a particular form of weapon training.

Improvised Weapon: 1d10 – 3 I, 0P, Brute-Proof, Primitive (7), Unbalanced.
Shield: 1d5 + 2 I, 0P, Defensive, Primitive (6).
Unarmed: 1d5 I, 0P, Primitive (7).

Craftsmanship

The quality of a weapon matters. Because you are playing a member of a noble house, all starting equipment is of good quality unless otherwise stated. The higher the quality weapon, the harder it is to obtain through logistics and trade and the more expensive as well. All mustered weaponry is considered of ordinary quality.

In ranged weapons, poor quality weapons gain the Unreliable trait. If they already possess that trait, the weapon jams on any failed hit roll. Good quality weapons lose the Unreliable trait if they have it or gain the Reliable trait if they do not. If they already possess the Reliable trait, no other effect takes place other than aesthetic ones. Best quality weapons never risk jamming or malfunctioning.

In melee weapons, poor quality weapons inflicts a -10 on all Weapon Skill tests made with it. Good quality weapons grant a +5 bonus to all Weapon Skill tests made with the weapon. Best quality weapons grant a +10 bonus to all Weapon Skill tests made with the weapon as well as increasing the damage it deals by 1.

Weapons

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