Skills

This is the skill list used in the game. All descriptions are the same as listed in the Only War core book except where a description is given.

Acrobatics.
Animal Ken – replaces Tech-Use, rolled when trying to relate to or use animals for a certain purpose, includes using dogs, falcons and horses.
Athletics.
Avoid – replaces Dodge, rolled when attempting to dodge or find shelter from ranged or artillery attacks, cannot be used if engaged in melee combat.
Awareness.
Charm.
Command.
Commerce.
Common Lore.
Deceive.
Forbidden Lore.
Inquiry.
Interrogation.
Intimidate.
Linguistics.
Logic.
Medicae.
Navigate (Surface).
Navigate (Blue Water) – replaces Navigate (Stellar), rolled when attempting to navigate in the ocean and seas.
Navigate (Brown Water) – replaces Navigate (Warp), rolled when attempting to navigate on rivers, streams and lakes.
Occult – replaces Psyniscience, rolled when attempting to use, recognize or understand magic and the occult.
Operate (Seacraft) – replaces Operate (Aeronautica), rolled when attempting to operate ships, boats and other watercraft.
Operate (Artillery) – replaces Operate (Voidship), rolled when attempting to operate large siege weapons like scorpions, trebuchets and cannons.
Parry.
Ride – replaces Operate (Surface), rolled when attempting to ride a horse or operate a carriage.
Scholastic Lore.
Scrutiny.
Siegecraft – replaces Security, rolled when attempting to break locks or analyze strongholds and sieges.
Sleight of Hand.
Stealth.
Survival.
Trade.

Skills

Only Thrones BritTheMighty